Assassin’s Creed
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Archive for the ‘Assassin's Creed 2’ Category

1
Jul

Assassin’s Creed 2: How to make it better

Posted in Assassin's Creed 2  by Haven No Comments

I did not write this list. I actually found it on an Assassin’s Creed forum. Nonetheless, it’s a great list that I approve of. It gives 10 ways that Ubisoft can improve on to make Assassin’s Creed better then the first one.

Tweak the free-running

The free-running in Assassin’s Creed is good, but it’s far from perfect. To start with Ubisoft needs to figure out how to free up your right thumb in order to manually control the camera using the right analogue stick. Altair could also do with a little more upper body strength, allowing him to pull himself up over ledges a little quicker. This would make fast-paced chases all the more enjoyable.

More variety in assassinations

For a game about an assassin, the assassinations in Assassin’s Creed left a lot to be desired. They nearly all played out the same and were basically impossible to carry out without alerting all the guards in the local area. Whether it’s making your target less obvious or simply trying to spot the target based on his location and actions, it shouldn’t be as easy as walking into an area and starting a fight.

Interesting NPCs (NON-PLAYABLE CHARACTERS)

Assassin’s Creed’s cities are full with citizens. The number of people wandering the streets is truly amazing to see, but most of them are just there to make up the numbers. Why can’t they each have something to say, and more of them need to trigger side missions and objectives. A citizen who needs to be saved from guards gets old after you’ve done the same thing a handful of times, and it just makes no sense for the same thing to be happening all over each of the cities.

A real ending

There’s no denying that the end to Assassin’s Creed is interesting, but it’s certainly not what we’d call satisfying. Assassin’s Creed needs to explain a few more things without simply offering fairly cryptic clues. And at the end we need an actual conclusion. It’s fine to set up a sequel but we don’t want to be left with more questions than answers.

Improved guard AI

The guards in Assassin’s Creed have their moments, but all too often you can casually walk behind them and stealth kill them from behind. This isn’t what we’d call intelligent AI. You should have to work for your stealth kills. On the other hand, when giving chase they could do with being a little less aggressive and not quite so agile. Assassin’s Creed needs to make you feel superior to the enemies in the game, so when you’re on the run you should have a clear advantage - less being knocked off ledges by rocks please(maybe)

More stealth

Altair’s costume is superb, but could he not do a little more to blend in? Why not change into something a little more suited for the district he’s in and perhaps it’s not wise to carry a large blade on your back? While the notion of the public not being aware of such an assassin is believable for a time, given that there’s little way for the citizens to communicate other than by voice, surely by the end of the game your appearance and presence should be all too well known.

Better combat

Having a combat system that relies on counters has its merits. Fights in Assassin’s Creed look great and anyone can get good at fending off a large group of guards, but more options for skillful players would be great. An optional combat system that plays similarly to God of War would be superb, as would a willingness by the guards to attack more than one at a time.

Do more with the cities

The three main cities in Assassin’s Creed and wonderful digital creations and something Ubisoft should be proud of, but more should be made of them. There needs to be more life, random occurrences, scripted events, epic moments and more interactivity. Most of the buildings in the game are for show and can’t be entered, while there’s very little sense of the citizens actually going about their daily lives - instead simply going along pre-determined routes.

Co-op play

Stealth gameplay works in co-op, as Splinter Cell has proved. Open city games work in co-op too, as Crackdown has proved. Combine the two, along with the improvements mentioned above, and Ubisoft would have a killer game on its hands. Just imagine Player 1 causing a slight disturbance in the town centre, maybe by starting a fight with a merchant. This then calls the guards away from their post outside a building, allowing Player 2 to enter, take up a safe position and await the arrival of your target.

No water death

How this is still even in modern games is beyond us, but please Ubisoft, don’t let Altair die when he hits water in Assassin’s Creed. When playing on the dock in Assassin’s Creed, if you miss a grab breaker you’re odds on going to get thrown into the obviously toxic blue liquid that the boats are floating on - presumably crew-less due to the fumes being emitted. It’s a simple thing, but surely a hard guy like Altair should be able to take getting a little wet.

23
Jun

The Waiting Game

Posted in Assassin's Creed 2  by Haven 1 Comment

Ubisoft’s North American president, Laurent Detoc, was recently quoted as saying, “When we bring it [Assassin’s Creed] back, there will be more anticipation for it.” This was in response to why Ubisoft waited so long to bring the Prince of Persia franchise back to gaming consoles. Apparently Ubisoft believes in making gamers wait a long period of time so that when a sequel comes out it will be hyped up and highly anticipated.

Right now, Ubisoft is behind EA and Activision in the video game industry. Do you think Ubisoft has noticed that EA (Madden) and Activision (Guitar Hero) are constantly releasing new titles of their popular franchises? Ubisoft says they have enough money to hold them over and don’t need to keep pumping out games.

So while it’s is highly likely we will see an Assassin’s Creed sequel in the future… it may just take 3-4 years for it to get here.

29
Feb

Assassin’s Creed 2 Confirmed?

There is a rumor going around that Assassin’s Creed 2 has been confirmed through a survey. Filefront.com has posted the following information on their website:

I’m labeling this a rumor because it hasn’t been announced yet, but anyone who played Assassin’s Creed to its anti-climactic finish could probably guess that Ubisoft was already looking at a sequel (or two, as other rumors have it). But people who took a random opinion survey may have received confirmation of a sequel. The survey asked people questions concerning what they liked about the first game and what features they might like to see in next game. At the end of the survey, they were then informed that their opinions would be used in designing “the next Assassin’s Creed.” Hopefully they really take these opinions seriously, since the last game had kind of mixed reviews.

While I have not completed the survey, maybe some of the readers here have? That would be awesome if Ubisoft was getting the fan’s opinions on what to include in the game before they start development. Although I am kind of worried that if development hasn’t started yet, then they game might not be out for long time (end 2009?)

 
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