Assassin’s Creed 2 PC Update

AC2 PC will finally be hitting the shleves of your local gaming stores in early March so start saving up your money. The folks over at PC Games Hardware recently interviewed David Champagne, 3D Lead Programmer of Assassin’s Creed 2 on PC. They asked him a bunch of questions about the development of the game and the graphics engine it runs on – particularly how AC2 is DX9 only and does not support DX10 or DX11. At first though, you’d think this sucks. But really they wanted to work with the most stable;e environment to provide us with a game that runs on a high performance without any bugs or issues.

Some of the questions you can find in the full interview are:

Do you have to reprogram/alter/add parts of the Anvil/Scimitar engine for Assassin’s Creed 2? If so, can you please describe what technical modification you have made and why they have been necessary?


Regarding the different release dates for the Console and PC version we assume, that you develop the console and PC version separately to fully take advantage of the technical possibility the PC as a platform has to offer? Is that correct?


Can you explain why you removed support for DX10.1 in Assassin’s Creed with the patch 1.02 although DX10.1 improved the quality of FSAA as well as the performance on Radeon cards? Is it really true that DX10.1 caused errors when calculating post processing? Will the renderer of Assassin’s Creed 2 support DX10.1 or once again just DX10?

Be sure to head over to PC Games Hardware for the full interview and David’s answers.

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