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	<title>Comments on: Assassin&#8217;s Creed 2 PC Release Date</title>
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	<link>http://assassinshaven.com/assassins-creed-2/assassins-creed-2-pc-release-date.html</link>
	<description>Xbox, PS3, PC - Gameplay, walkthroughs, wallpapers, cheats</description>
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		<title>By: james</title>
		<link>http://assassinshaven.com/assassins-creed-2/assassins-creed-2-pc-release-date.html/comment-page-1#comment-13459</link>
		<dc:creator>james</dc:creator>
		<pubDate>Fri, 22 Jan 2010 07:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://assassinshaven.com/?p=228#comment-13459</guid>
		<description>i recently asked EB games for the release date and they said  18th of march,  (Australia).</description>
		<content:encoded><![CDATA[<p>i recently asked EB games for the release date and they said  18th of march,  (Australia).</p>
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		<title>By: student@antwerp2009</title>
		<link>http://assassinshaven.com/assassins-creed-2/assassins-creed-2-pc-release-date.html/comment-page-1#comment-13338</link>
		<dc:creator>student@antwerp2009</dc:creator>
		<pubDate>Sat, 16 Jan 2010 17:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://assassinshaven.com/?p=228#comment-13338</guid>
		<description>I think making a port from a console game like a ps3 which uses like 7 cores...to a pc version which should run it on 2 and 4 cores seems like a big challenge to me.</description>
		<content:encoded><![CDATA[<p>I think making a port from a console game like a ps3 which uses like 7 cores&#8230;to a pc version which should run it on 2 and 4 cores seems like a big challenge to me.</p>
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		<title>By: user</title>
		<link>http://assassinshaven.com/assassins-creed-2/assassins-creed-2-pc-release-date.html/comment-page-1#comment-13335</link>
		<dc:creator>user</dc:creator>
		<pubDate>Sat, 16 Jan 2010 14:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://assassinshaven.com/?p=228#comment-13335</guid>
		<description>if you&#039;d know anything abt programming you&#039;d understand that the big work ain&#039;t structuring the game or &quot;porting&quot; it between platforms, but instead the debugging process! 
This is why games are pretty crappy in their console-versions while they are pushed to their best performance/capabilities in the PC versions...

if u like a properly developed game and as much as possible debugged one i&#039;ll have to wait until the process is at least a first stable release, full stop.</description>
		<content:encoded><![CDATA[<p>if you&#8217;d know anything abt programming you&#8217;d understand that the big work ain&#8217;t structuring the game or &#8220;porting&#8221; it between platforms, but instead the debugging process!<br />
This is why games are pretty crappy in their console-versions while they are pushed to their best performance/capabilities in the PC versions&#8230;</p>
<p>if u like a properly developed game and as much as possible debugged one i&#8217;ll have to wait until the process is at least a first stable release, full stop.</p>
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